Thursday, July 19, 2012
Finally, Another Tutorial!
Here's an active crosshair tutorial for you guys.
Monday, April 23, 2012
Project DISCO Platformer RE-ENVISIONED
What's going on guys, There's a new video of the new and improved project disco!
It's a sidescroller now!
Sidenote: We are in need of collaborators with the 3D and 2D art as well as Audio!
Here are some links that will help you out:
The youtubes: http://www.youtube.com/user/TheMackNT
Unify wiki link : http://unifycommunity.com/wiki/index.php?title=Main_Page
Spritesheet Animator Script: http://unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture_-_Extended
Unity3D: http://unity3d.com/
Sunday, April 22, 2012
TEASER!
Thursday, February 23, 2012
Disco Update video #1
Just and update for project Disco! Tell me what you guys think!
Monday, February 20, 2012
Future Features!
What I plan to add in the near future:
- Save System
- Point System, or Story line?
- More Puzzle types
- Rigid body movement?
- switches and what not
Sunday, February 19, 2012
Video Demo!
Saturday, February 18, 2012
Pre-demo Update
- Footstep Sounds (Randomly played from array)
- Jump Sounds(Random)
- Rushing wind effect when falling at high speeds
- Title Menu
- Pause Menu
- Reset Level button
- Better power-up pick up physics
- Last but not least, an objective!
Wednesday, February 15, 2012
Codename:Disco UPDATE!!!
We have an exit! it does nothing. |
Showcasing the ammo block (It's actually a sphere). Give you 10 Platform Blocks (PB). |
Thursday, February 9, 2012
Woah! two videos in one day!
New Project!
Oh yeah and the sounds are all from freesounds.org
Great place to go for, well, free sounds! Go ahead and check that out and if you'd like anymore info post a comment on here or on youtube!
Wednesday, February 8, 2012
Intro
Check out my Youtube: TheMackNT
If you could please comment, like, favorite, subscribe, or just watch some videos it would be greatly appreciated. Thanks!
Monday, February 6, 2012
Tutorial Part 3
Here it is guys, check it out. I hope you all learned a little. I sure did. tell me where I should go next!
Quick Update
YouTube : TheMackNT
Thursday, February 2, 2012
Main Menu
//mainmenu.js by mactinite
//Simple main menu
var areaHeight : float= 200;
var areaWidth : float= 200;
var layoutCenter : float = 100;
var firstLevel : String = "First";
var buttonSpacing : float = 25;
var customSkin : GUISkin;
var layoutStyle : GUIStyle;
var textureTop : Texture2D;
function OnGUI(){
GUI.skin = customSkin;
GUILayout.BeginArea(Rect(Screen.width/2-areaWidth/2,Screen.height/2-areaHeight/2,areaWidth,areaHeight),layoutStyle);
GUILayout.Space(25);
GUILayout.Label(textureTop);
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Start Game")){
Application.LoadLevel(firstLevel);
}
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Quit")){
Application.Quit();
}
GUILayout.EndArea();
}
Wednesday, February 1, 2012
Saturday, January 28, 2012
Just a Quick Update
For anyone that's reading; I just want to say that The Elder Scrolls V: Skyrim, despite its bugs, is the greatest culmination of video game genres ever put forth to this world. Just a little something I wanted to say before I went into this
I am in the very early development process of my game. I want to combine genres to make something unique. I'm a big fan of the survival horror genre, as well as puzzle solving and platforming. And based on the premise of "keep it simple, stupid" it's not going to be have in controls or mechanics besides natural ones. I also don't want to frustrate the player. I'm not going to confuse difficulty with near impossibility. So if anyone reads this, I would really appreciate your input on what I should do. So please comment and tell me what you think. Have a great night guys.