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Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Thursday, July 19, 2012

Finally, Another Tutorial!

I got myself back on track and here's another tutorial for you guys. I've got a lot more stuff I've learned and I'm hoping I can teach most of it to you.
Here's an active crosshair tutorial for you guys.

Monday, April 23, 2012

Project DISCO Platformer RE-ENVISIONED


What's going on guys, There's  a new video of the new and improved project disco!
It's a sidescroller now!





Sidenote: We are in need of collaborators with the 3D and 2D art as well as Audio!
Here are some links that will help you out:
The youtubes: http://www.youtube.com/user/TheMackNT
Unify wiki link : http://unifycommunity.com/wiki/index.php?title=Main_Page
Spritesheet Animator Script: http://unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture_-_Extended
Unity3D: http://unity3d.com/


Sunday, April 22, 2012

TEASER!

Here we go everyone it's project DISCO re-envisioned. I felt it would play better as a side scroller. So here's the story: you play as a robot set to explore alien ruins on distant planets armed with an material transfer beam that can deposit atoms into a platform, but it's power is limited, you can only spawn a few blocks. There will be different block types and I'm thinking of adding some enemies. It's very basic right now, but it will be working very soon! 


 Oh no, I can't place blocks there! It's out of range!
That's close enough though!

Well keep an eye out for future updates and be prepared to get some gameplay!

P.S. We are in need for some 3D artists that can texture and some people who can make some fitting game music! Let me know if you want to join the team!

Thursday, February 23, 2012

Monday, February 20, 2012

Future Features!

This has been keeping me up all night, so just to get my thoughts down I'm going to write this out.
What I plan to add in the near future:

  • Save System
  • Point System, or Story line?
  • More Puzzle types
  • Rigid body movement?
  • switches and what not
The thing that's been keeping me up has been the save system. I have a sort of Idea of how to tackle this, but here it goes. I'm going to use the playerprefs class to save an integer, this integer will be directly linked to the level completed. So by this method I will be saving only one variable, and in between maps. For instance;

Player clicks "Load Game"> Level Completed variable = 2 > load second level. 
or
Player clicks "Load Game">Level Completed variable = 0 or null > Display message "No Game Started"

My problem is that I don't want a million loading screens for every time in between levels, so I need a variable that won't change in between levels and every time a level is completed it will add one to the Level Completed variable which is saved by the playerprefs class, but I'm getting tired so now my brain is wandering to new problems that didn't exist before, and probably won't exist in the morning. So I say to everyone reading. Goodnight, and also, thanks. ;)

Sunday, February 19, 2012

Saturday, February 18, 2012

Pre-demo Update

So before I showed a demo video I wanted to add more to the game. So here's just a brief overview of what I added:

  • Footstep Sounds (Randomly played from array)
  • Jump Sounds(Random)
  • Rushing wind effect when falling at high speeds
  • Title Menu
  • Pause Menu
  • Reset Level button
  • Better power-up pick up physics
  • Last but not least, an objective!
So those are just a few of the things I have added over the past couple of hours, hopefully sometime during the week I can get a little demo uploaded to my youtube, but for now keep an eye out for it on my youtube channel!


Thanks,
          -Hunter

Wednesday, February 15, 2012

Codename:Disco UPDATE!!!


Heres some more screenshots of our new project. It's in alpha as of now. lets call it version 0.00.00.00.1


We have an exit! it does nothing.

Showcasing the ammo block (It's actually a sphere). Give you 10 Platform Blocks (PB).

Thursday, February 9, 2012

Woah! two videos in one day!

I uploaded another video today. it's a tutorial. great learning experience. You guys must think I'm crazy with two videos within the same day! so take a look and enjoy! I'll be uploading the full script as soon as we get it finished! if you comment and stuff like that it encourages me to continue my work and it helps me out a lot!


New Project!

Here's an extremely small demo of our first project. it's just a couple hours of work. I learned a lot by making this, and  I will be making a tutorial on the Time class in unity. Let me know what you think and throw requests out there if you can! Thanks!



Oh yeah and the sounds are all from freesounds.org
Great place to go for, well, free sounds! Go ahead and check that out and if you'd like anymore info post a comment on here or on youtube!

Wednesday, February 8, 2012

Intro

So I made a little something in after effects, this will be the intro to all of our demo videos and my tutorials.
If I can get enough people to take a look and comment on the video, perhaps I'll upload a template? or a tutorial of some sort. Well here it is anyways;



Check out my Youtube: TheMackNT
If you could please comment, like, favorite, subscribe, or just watch some videos it would be greatly appreciated. Thanks!

Monday, February 6, 2012

Tutorial Part 3




Here it is guys, check it out. I hope you all learned a little. I sure did. tell me where I should go next!

Quick Update

I'm going to be making another video tonight! It'll be up soon! but in the meantime, why don't you guys check out my channel. If you guys have any suggestions on where I should go next with this it'd be great to hear from the few of you (the very few). So comment here or on my channel, either way I will get it and I will reply ASAP! thanks guys!

YouTube :  TheMackNT

Thursday, February 2, 2012

Main Menu

Here's the main menu script. Take a look, ask any questions in the comments.

//mainmenu.js by mactinite 
//Simple main menu
var areaHeight : float= 200;
var areaWidth : float= 200;
var layoutCenter : float = 100;
var firstLevel : String = "First";
var buttonSpacing : float = 25;
var customSkin : GUISkin;
var layoutStyle : GUIStyle;
var textureTop : Texture2D;
function OnGUI(){
GUI.skin = customSkin;
GUILayout.BeginArea(Rect(Screen.width/2-areaWidth/2,Screen.height/2-areaHeight/2,areaWidth,areaHeight),layoutStyle);
GUILayout.Space(25);
GUILayout.Label(textureTop);
GUILayout.Space(buttonSpacing);
 if(GUILayout.Button("Start Game")){
 Application.LoadLevel(firstLevel);
 }
GUILayout.Space(buttonSpacing);
 if(GUILayout.Button("Quit")){
 Application.Quit();
 }
GUILayout.EndArea();
}

Wednesday, February 1, 2012

The title screen  for my new project, it's a zombie from the unity asset store falling into a spot light....
The camera has a wavering animation ping-ponged and looped. It's all in Slow-Motion with Rain falling. In the background some ethereal piano is playing, along with the sound of rain falling....
Let me know what you guys think! Video soon!

Saturday, January 28, 2012

Just a Quick Update

For anyone that's reading; I just want to say that The Elder Scrolls V: Skyrim, despite its bugs, is the greatest culmination of video game genres ever put forth to this world. Just a little something I wanted to say before I went into this
I am in the very early development process of my game. I want to combine genres to make something unique. I'm a big fan of the survival horror genre, as well as puzzle solving and platforming. And based on the premise of "keep it simple, stupid" it's not going to be have in controls or mechanics besides natural ones. I also don't want to frustrate the player. I'm not going to confuse difficulty with near impossibility. So if anyone reads this, I would really appreciate your input on what I should do. So please comment and tell me what you think. Have a great night guys.