Monday, August 6, 2012
Sunday, August 5, 2012
Thursday, July 19, 2012
Finally, Another Tutorial!
I got myself back on track and here's another tutorial for you guys. I've got a lot more stuff I've learned and I'm hoping I can teach most of it to you.
Here's an active crosshair tutorial for you guys.
Here's an active crosshair tutorial for you guys.
Saturday, May 12, 2012
Saturday, May 5, 2012
I have a game out!
So I worked and got a game made in a few hours and decided to publish it.
You can play it on Kongregate!
You can play it on Kongregate!
Monday, April 23, 2012
Project DISCO Platformer RE-ENVISIONED
What's going on guys, There's a new video of the new and improved project disco!
It's a sidescroller now!
Sidenote: We are in need of collaborators with the 3D and 2D art as well as Audio!
Here are some links that will help you out:
The youtubes: http://www.youtube.com/user/TheMackNT
Unify wiki link : http://unifycommunity.com/wiki/index.php?title=Main_Page
Spritesheet Animator Script: http://unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture_-_Extended
Unity3D: http://unity3d.com/
Labels:
2D,
3D,
About,
Artist,
Development,
Disco,
HELP WANTED,
Side Scroller,
The Return,
Unity,
UnityScript
Sunday, April 22, 2012
TEASER!
Here we go everyone it's project DISCO re-envisioned. I felt it would play better as a side scroller. So here's the story: you play as a robot set to explore alien ruins on distant planets armed with an material transfer beam that can deposit atoms into a platform, but it's power is limited, you can only spawn a few blocks. There will be different block types and I'm thinking of adding some enemies. It's very basic right now, but it will be working very soon!
Oh no, I can't place blocks there! It's out of range!
That's close enough though!
Well keep an eye out for future updates and be prepared to get some gameplay!
P.S. We are in need for some 3D artists that can texture and some people who can make some fitting game music! Let me know if you want to join the team!
Labels:
2D,
Development,
Disco,
First,
Side Scroller,
theory,
Unity
Tuesday, April 17, 2012
BearMac Studios is not dead!
For awhile I've been neglecting my project and this blog as well as my YouTube Channel. But I would like you all to know that I am planning on releasing some new stuff soon! here are some things to look forward to:
- Project DISCO is metamorphasizing into a 2.5d sidescroller, seems like a downgrade, but I'll be able to do so much more with it there!
- Some super easy ways to make your game look just a little bit more pretty!
- More tutorials!
- More updates!
- And..... Downloads! I will find a way to let you guys download my games as they progress, so stay tuned!
P.S. the reason I have been absent is because I have been focusing more on school, with graduation coming up I see myself having a lot more free time to work as I please. Thanks to all of you that are still following here and on the Youtube!
Thursday, February 23, 2012
Disco Update video #1
Just and update for project Disco! Tell me what you guys think!
Wednesday, February 22, 2012
Some Fixes!
So today I decided to sit down and take a look at the game, and I found out.... you can't really lose! What fun is that!? So I added a way for you to die. It's not a huge thing if you lose, it just restarts the level you're on. So just adds a little more point to the game. On a side note, I sat down really quick and I added random load screens so you get something different (almost) every time! Just wanted to throw a post up real quick so thanks!
Tuesday, February 21, 2012
New features added!
So today I took a look at what I said I was going to add to the game and I added some stuff. First and foremost I implemented a save game function, now as soon as you get to a level it automatically saves your progress. I'm not going to make it to where it loads you up to exactly where you were, they're not huge puzzles, so that would be kind of pointless (Check point system? maybe?). I added some music at the title screen from freesound.org. It's just a placeholder until I can actually get something composed for it later. I also added a custom mesh, nothing too fancy, just a hexagon with a "rocky" feel to it. I'm starting to form my opinion on where we'll be going with this next as far as artistically. We'll see where that goes. It's going to be story driven, but not your contemporary story that's for sure (humorous?). I also added a loading screen, it's not a scene that I put in between each level scene, but a texture that I fill to the screen right before a scene loads. So just wanted to do a quick update. I know I'm filling you guys up on text, but I'm going to have another video up soon! Tutorial or Demo? We'll see!
P.S.
I added a new page to the blog dedicated to scripts! Any scripts I upload in the future will be there!
P.S.
I added a new page to the blog dedicated to scripts! Any scripts I upload in the future will be there!
Monday, February 20, 2012
Future Features!
This has been keeping me up all night, so just to get my thoughts down I'm going to write this out.
What I plan to add in the near future:
What I plan to add in the near future:
- Save System
- Point System, or Story line?
- More Puzzle types
- Rigid body movement?
- switches and what not
The thing that's been keeping me up has been the save system. I have a sort of Idea of how to tackle this, but here it goes. I'm going to use the playerprefs class to save an integer, this integer will be directly linked to the level completed. So by this method I will be saving only one variable, and in between maps. For instance;
Player clicks "Load Game"> Level Completed variable = 2 > load second level.
or
Player clicks "Load Game">Level Completed variable = 0 or null > Display message "No Game Started"
My problem is that I don't want a million loading screens for every time in between levels, so I need a variable that won't change in between levels and every time a level is completed it will add one to the Level Completed variable which is saved by the playerprefs class, but I'm getting tired so now my brain is wandering to new problems that didn't exist before, and probably won't exist in the morning. So I say to everyone reading. Goodnight, and also, thanks. ;)
Sunday, February 19, 2012
Video Demo!
Here's the video demo of our new project! Check it out!
Labels:
3D,
Development,
Disco,
Main Menu,
Pause,
Pause Menu,
Scripting,
Unity,
UnityScript
Saturday, February 18, 2012
Pre-demo Update
So before I showed a demo video I wanted to add more to the game. So here's just a brief overview of what I added:
- Footstep Sounds (Randomly played from array)
- Jump Sounds(Random)
- Rushing wind effect when falling at high speeds
- Title Menu
- Pause Menu
- Reset Level button
- Better power-up pick up physics
- Last but not least, an objective!
So those are just a few of the things I have added over the past couple of hours, hopefully sometime during the week I can get a little demo uploaded to my youtube, but for now keep an eye out for it on my youtube channel!
Thanks,
-Hunter
Labels:
About,
Development,
Disco,
General,
Main Menu,
Pause,
Pause Menu,
Scripting,
UnityScript
Thursday, February 16, 2012
Pause Menu Tutorial!
Here it is guys! I'll be uploading our Demo here soon, so keep an eye out for that! Thanks to all of you that watch!
Pause Menu Script!
Here's a script that's extremely similar to the main menu script. It's for the pause menu in the tutorial that's on YouTube right now!
var menuHeight:float=500;
var menuWidth:float=500;
var buttonSpacing:float=25;
var mainMenu: String = "MainMenu";
var titleTexture:Texture2D;
var customSkin:GUISkin;
var customStyle:GUIStyle;
function OnGUI(){
GUI.skin = customSkin;
GUILayout.BeginArea(Rect(Screen.width/2-menuWidth/2,Screen.height/2-menuHeight/2,menuHeight,menuWidth),customStyle);
GUILayout.Space(50);
GUILayout.Label(titleTexture);
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Main Menu")){
Application.LoadLevel(mainMenu);
}
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Exit to Desktop")){
Application.Quit();
}
GUILayout.Space(buttonSpacing);
GUILayout.EndArea();
}
Wednesday, February 15, 2012
Codename:Disco UPDATE!!!
Heres some more screenshots of our new project. It's in alpha as of now. lets call it version 0.00.00.00.1
| We have an exit! it does nothing. |
| Showcasing the ammo block (It's actually a sphere). Give you 10 Platform Blocks (PB). |
Tuesday, February 14, 2012
Disco-shots!
Sunday, February 12, 2012
Codename: disco
We had an executive decision to start a smaller project before continuing the horror project. So here's the concept. Its super simple. It's from the first person perspective and is a puzzle platformer. Simple so far right? Well you have the ability to spawn different blocks in front of you with a limited number of each (exceptions?). We should be able to get a demo video out soon. (End of the week) but it won't be until after I release the next tutorial. So subscribe and stay tuned for our first project. Remember we are always looking for people to include.if you have some suggestion or a way to help shoot me a message on YouTube or comment on these posts! Thank you to all of you that are watching us and thank you to the people that will be watching us!
PS:
Here are some pictures to illustrate thought.
PS:
Here are some pictures to illustrate thought.
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