Redirecting you to bearmacstudios.com.... BearMac Studios: theory

Pages

Showing posts with label theory. Show all posts
Showing posts with label theory. Show all posts

Sunday, April 22, 2012

TEASER!

Here we go everyone it's project DISCO re-envisioned. I felt it would play better as a side scroller. So here's the story: you play as a robot set to explore alien ruins on distant planets armed with an material transfer beam that can deposit atoms into a platform, but it's power is limited, you can only spawn a few blocks. There will be different block types and I'm thinking of adding some enemies. It's very basic right now, but it will be working very soon! 


 Oh no, I can't place blocks there! It's out of range!
That's close enough though!

Well keep an eye out for future updates and be prepared to get some gameplay!

P.S. We are in need for some 3D artists that can texture and some people who can make some fitting game music! Let me know if you want to join the team!

Monday, February 20, 2012

Future Features!

This has been keeping me up all night, so just to get my thoughts down I'm going to write this out.
What I plan to add in the near future:

  • Save System
  • Point System, or Story line?
  • More Puzzle types
  • Rigid body movement?
  • switches and what not
The thing that's been keeping me up has been the save system. I have a sort of Idea of how to tackle this, but here it goes. I'm going to use the playerprefs class to save an integer, this integer will be directly linked to the level completed. So by this method I will be saving only one variable, and in between maps. For instance;

Player clicks "Load Game"> Level Completed variable = 2 > load second level. 
or
Player clicks "Load Game">Level Completed variable = 0 or null > Display message "No Game Started"

My problem is that I don't want a million loading screens for every time in between levels, so I need a variable that won't change in between levels and every time a level is completed it will add one to the Level Completed variable which is saved by the playerprefs class, but I'm getting tired so now my brain is wandering to new problems that didn't exist before, and probably won't exist in the morning. So I say to everyone reading. Goodnight, and also, thanks. ;)