I got myself back on track and here's another tutorial for you guys. I've got a lot more stuff I've learned and I'm hoping I can teach most of it to you.
Here's an active crosshair tutorial for you guys.
Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts
Thursday, July 19, 2012
Monday, April 23, 2012
Project DISCO Platformer RE-ENVISIONED
What's going on guys, There's a new video of the new and improved project disco!
It's a sidescroller now!
Sidenote: We are in need of collaborators with the 3D and 2D art as well as Audio!
Here are some links that will help you out:
The youtubes: http://www.youtube.com/user/TheMackNT
Unify wiki link : http://unifycommunity.com/wiki/index.php?title=Main_Page
Spritesheet Animator Script: http://unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture_-_Extended
Unity3D: http://unity3d.com/
Labels:
2D,
3D,
About,
Artist,
Development,
Disco,
HELP WANTED,
Side Scroller,
The Return,
Unity,
UnityScript
Sunday, April 22, 2012
TEASER!
Here we go everyone it's project DISCO re-envisioned. I felt it would play better as a side scroller. So here's the story: you play as a robot set to explore alien ruins on distant planets armed with an material transfer beam that can deposit atoms into a platform, but it's power is limited, you can only spawn a few blocks. There will be different block types and I'm thinking of adding some enemies. It's very basic right now, but it will be working very soon!
Oh no, I can't place blocks there! It's out of range!
That's close enough though!
Well keep an eye out for future updates and be prepared to get some gameplay!
P.S. We are in need for some 3D artists that can texture and some people who can make some fitting game music! Let me know if you want to join the team!
Labels:
2D,
Development,
Disco,
First,
Side Scroller,
theory,
Unity
Wednesday, February 22, 2012
Some Fixes!
So today I decided to sit down and take a look at the game, and I found out.... you can't really lose! What fun is that!? So I added a way for you to die. It's not a huge thing if you lose, it just restarts the level you're on. So just adds a little more point to the game. On a side note, I sat down really quick and I added random load screens so you get something different (almost) every time! Just wanted to throw a post up real quick so thanks!
Tuesday, February 21, 2012
New features added!
So today I took a look at what I said I was going to add to the game and I added some stuff. First and foremost I implemented a save game function, now as soon as you get to a level it automatically saves your progress. I'm not going to make it to where it loads you up to exactly where you were, they're not huge puzzles, so that would be kind of pointless (Check point system? maybe?). I added some music at the title screen from freesound.org. It's just a placeholder until I can actually get something composed for it later. I also added a custom mesh, nothing too fancy, just a hexagon with a "rocky" feel to it. I'm starting to form my opinion on where we'll be going with this next as far as artistically. We'll see where that goes. It's going to be story driven, but not your contemporary story that's for sure (humorous?). I also added a loading screen, it's not a scene that I put in between each level scene, but a texture that I fill to the screen right before a scene loads. So just wanted to do a quick update. I know I'm filling you guys up on text, but I'm going to have another video up soon! Tutorial or Demo? We'll see!
P.S.
I added a new page to the blog dedicated to scripts! Any scripts I upload in the future will be there!
P.S.
I added a new page to the blog dedicated to scripts! Any scripts I upload in the future will be there!
Monday, February 20, 2012
Future Features!
This has been keeping me up all night, so just to get my thoughts down I'm going to write this out.
What I plan to add in the near future:
What I plan to add in the near future:
- Save System
- Point System, or Story line?
- More Puzzle types
- Rigid body movement?
- switches and what not
The thing that's been keeping me up has been the save system. I have a sort of Idea of how to tackle this, but here it goes. I'm going to use the playerprefs class to save an integer, this integer will be directly linked to the level completed. So by this method I will be saving only one variable, and in between maps. For instance;
Player clicks "Load Game"> Level Completed variable = 2 > load second level.
or
Player clicks "Load Game">Level Completed variable = 0 or null > Display message "No Game Started"
My problem is that I don't want a million loading screens for every time in between levels, so I need a variable that won't change in between levels and every time a level is completed it will add one to the Level Completed variable which is saved by the playerprefs class, but I'm getting tired so now my brain is wandering to new problems that didn't exist before, and probably won't exist in the morning. So I say to everyone reading. Goodnight, and also, thanks. ;)
Sunday, February 19, 2012
Video Demo!
Here's the video demo of our new project! Check it out!
Labels:
3D,
Development,
Disco,
Main Menu,
Pause,
Pause Menu,
Scripting,
Unity,
UnityScript
Thursday, February 16, 2012
Pause Menu Script!
Here's a script that's extremely similar to the main menu script. It's for the pause menu in the tutorial that's on YouTube right now!
var menuHeight:float=500;
var menuWidth:float=500;
var buttonSpacing:float=25;
var mainMenu: String = "MainMenu";
var titleTexture:Texture2D;
var customSkin:GUISkin;
var customStyle:GUIStyle;
function OnGUI(){
GUI.skin = customSkin;
GUILayout.BeginArea(Rect(Screen.width/2-menuWidth/2,Screen.height/2-menuHeight/2,menuHeight,menuWidth),customStyle);
GUILayout.Space(50);
GUILayout.Label(titleTexture);
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Main Menu")){
Application.LoadLevel(mainMenu);
}
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Exit to Desktop")){
Application.Quit();
}
GUILayout.Space(buttonSpacing);
GUILayout.EndArea();
}
Thursday, February 9, 2012
Woah! two videos in one day!
I uploaded another video today. it's a tutorial. great learning experience. You guys must think I'm crazy with two videos within the same day! so take a look and enjoy! I'll be uploading the full script as soon as we get it finished! if you comment and stuff like that it encourages me to continue my work and it helps me out a lot!
Labels:
3D,
Development,
Pause,
Resources,
Scripting,
Scripts,
Tutorial,
Unity,
UnityScript
New Project!
Here's an extremely small demo of our first project. it's just a couple hours of work. I learned a lot by making this, and I will be making a tutorial on the Time class in unity. Let me know what you think and throw requests out there if you can! Thanks!
Oh yeah and the sounds are all from freesounds.org
Great place to go for, well, free sounds! Go ahead and check that out and if you'd like anymore info post a comment on here or on youtube!
Oh yeah and the sounds are all from freesounds.org
Great place to go for, well, free sounds! Go ahead and check that out and if you'd like anymore info post a comment on here or on youtube!
Labels:
2D,
3D,
Development,
First,
Main Menu,
Scripting,
Scripts,
Tutorial,
Unity,
UnityScript,
Websites
Monday, February 6, 2012
Tutorial Part 3
Here it is guys, check it out. I hope you all learned a little. I sure did. tell me where I should go next!
Labels:
2D,
3D,
Development,
Main Menu,
Tutorial,
Unity,
UnityScript
Thursday, February 2, 2012
Tutorial Part 2
In this we start our script for the main menu on a blank scene. Everything from here on out will move pretty quickly and smoothly. Just wait for the next episode coming soon, and the pre-made MainMenu script will be uploaded shortly after this post. Feel free to use it, it's not too complex so you don't need to give credit, though it would be nice ;)
Labels:
Main Menu,
Scripting,
Tutorial,
Unity,
UnityScript
Looking For....
So we are making BearMac Studios, but there is a problem. We need a 3D/2D artist and Sound designer. We don't need someone to the full capability, what we're looking for is someone who can do these things now, then refine them as we refine our skills. Post a comment below if you're interested, or send me an email! I hope we can find someone! We can't pay money, yet, but we can guarantee you a spot in the credits, and a share of the profits(if any). Thanks guys!
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