Monday, August 6, 2012
Sunday, August 5, 2012
Thursday, July 19, 2012
Finally, Another Tutorial!
Here's an active crosshair tutorial for you guys.
Saturday, May 12, 2012
Saturday, May 5, 2012
I have a game out!
You can play it on Kongregate!
Monday, April 23, 2012
Project DISCO Platformer RE-ENVISIONED
What's going on guys, There's a new video of the new and improved project disco!
It's a sidescroller now!
Sidenote: We are in need of collaborators with the 3D and 2D art as well as Audio!
Here are some links that will help you out:
The youtubes: http://www.youtube.com/user/TheMackNT
Unify wiki link : http://unifycommunity.com/wiki/index.php?title=Main_Page
Spritesheet Animator Script: http://unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture_-_Extended
Unity3D: http://unity3d.com/
Sunday, April 22, 2012
TEASER!
Tuesday, April 17, 2012
BearMac Studios is not dead!
- Project DISCO is metamorphasizing into a 2.5d sidescroller, seems like a downgrade, but I'll be able to do so much more with it there!
- Some super easy ways to make your game look just a little bit more pretty!
- More tutorials!
- More updates!
- And..... Downloads! I will find a way to let you guys download my games as they progress, so stay tuned!
Thursday, February 23, 2012
Disco Update video #1
Just and update for project Disco! Tell me what you guys think!
Wednesday, February 22, 2012
Some Fixes!
Tuesday, February 21, 2012
New features added!
P.S.
I added a new page to the blog dedicated to scripts! Any scripts I upload in the future will be there!
Monday, February 20, 2012
Future Features!
What I plan to add in the near future:
- Save System
- Point System, or Story line?
- More Puzzle types
- Rigid body movement?
- switches and what not
Sunday, February 19, 2012
Video Demo!
Saturday, February 18, 2012
Pre-demo Update
- Footstep Sounds (Randomly played from array)
- Jump Sounds(Random)
- Rushing wind effect when falling at high speeds
- Title Menu
- Pause Menu
- Reset Level button
- Better power-up pick up physics
- Last but not least, an objective!
Thursday, February 16, 2012
Pause Menu Tutorial!
Here it is guys! I'll be uploading our Demo here soon, so keep an eye out for that! Thanks to all of you that watch!
Pause Menu Script!
var menuHeight:float=500;
var menuWidth:float=500;
var buttonSpacing:float=25;
var mainMenu: String = "MainMenu";
var titleTexture:Texture2D;
var customSkin:GUISkin;
var customStyle:GUIStyle;
function OnGUI(){
GUI.skin = customSkin;
GUILayout.BeginArea(Rect(Screen.width/2-menuWidth/2,Screen.height/2-menuHeight/2,menuHeight,menuWidth),customStyle);
GUILayout.Space(50);
GUILayout.Label(titleTexture);
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Main Menu")){
Application.LoadLevel(mainMenu);
}
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Exit to Desktop")){
Application.Quit();
}
GUILayout.Space(buttonSpacing);
GUILayout.EndArea();
}
Wednesday, February 15, 2012
Codename:Disco UPDATE!!!
We have an exit! it does nothing. |
Showcasing the ammo block (It's actually a sphere). Give you 10 Platform Blocks (PB). |
Tuesday, February 14, 2012
Disco-shots!
Sunday, February 12, 2012
Codename: disco
PS:
Here are some pictures to illustrate thought.
Saturday, February 11, 2012
Hello to our Current and Future Audience
Thursday, February 9, 2012
Woah! two videos in one day!
New Project!
Oh yeah and the sounds are all from freesounds.org
Great place to go for, well, free sounds! Go ahead and check that out and if you'd like anymore info post a comment on here or on youtube!
Wednesday, February 8, 2012
Intro
Check out my Youtube: TheMackNT
If you could please comment, like, favorite, subscribe, or just watch some videos it would be greatly appreciated. Thanks!
Monday, February 6, 2012
Tutorial Part 3
Here it is guys, check it out. I hope you all learned a little. I sure did. tell me where I should go next!
Quick Update
YouTube : TheMackNT
Thursday, February 2, 2012
Main Menu
//mainmenu.js by mactinite
//Simple main menu
var areaHeight : float= 200;
var areaWidth : float= 200;
var layoutCenter : float = 100;
var firstLevel : String = "First";
var buttonSpacing : float = 25;
var customSkin : GUISkin;
var layoutStyle : GUIStyle;
var textureTop : Texture2D;
function OnGUI(){
GUI.skin = customSkin;
GUILayout.BeginArea(Rect(Screen.width/2-areaWidth/2,Screen.height/2-areaHeight/2,areaWidth,areaHeight),layoutStyle);
GUILayout.Space(25);
GUILayout.Label(textureTop);
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Start Game")){
Application.LoadLevel(firstLevel);
}
GUILayout.Space(buttonSpacing);
if(GUILayout.Button("Quit")){
Application.Quit();
}
GUILayout.EndArea();
}
Tutorial Part 2
In this we start our script for the main menu on a blank scene. Everything from here on out will move pretty quickly and smoothly. Just wait for the next episode coming soon, and the pre-made MainMenu script will be uploaded shortly after this post. Feel free to use it, it's not too complex so you don't need to give credit, though it would be nice ;)
Looking For....
Wednesday, February 1, 2012
Tuesday, January 31, 2012
Intro To My First Tutorial!
I'll upload the full scripts after the second part, maybe a project file. Let me know what you guys think and what direction I should go next. Thanks!
Saturday, January 28, 2012
Just a Quick Update
For anyone that's reading; I just want to say that The Elder Scrolls V: Skyrim, despite its bugs, is the greatest culmination of video game genres ever put forth to this world. Just a little something I wanted to say before I went into this
I am in the very early development process of my game. I want to combine genres to make something unique. I'm a big fan of the survival horror genre, as well as puzzle solving and platforming. And based on the premise of "keep it simple, stupid" it's not going to be have in controls or mechanics besides natural ones. I also don't want to frustrate the player. I'm not going to confuse difficulty with near impossibility. So if anyone reads this, I would really appreciate your input on what I should do. So please comment and tell me what you think. Have a great night guys.
Friday, January 27, 2012
Lots of Great Stuff
A great website to look at is armed unity they have some great stuff but where they really shine is in the forums, with free resources and tutorials, including OMA's FPS kit. A lot of learning opportunities as well as stuff that'll work without any knowledge of scripting. The community itself works together in improving the kit to better meet your needs. So go ahead and make an account. It's worth it.
Quick help with understanding UnityScript
gameObject.GetComponents("MyScript").BooleanVariable = true;
Now for the people who look at that like "wtf?"
Here's a simple way to understand that;
Say I need Unity to find my computer and turn the power buttton to on, in a Java or UnityScript environment I would tell unity
MyHouse.MyRoom.Desk.Computer.PowerButton = on;
So to access a script named PowerButton on a gameobject named computer and change the Boolean variable powerButton to an on state we'd approach it like this;
GameObject.Find("computer").GetComponent("PowerButton").powerButton = true;
I saw this explanation awhile ago and it really helped me teach myself how make things happen in Unity.
Thursday, January 26, 2012
Sprint Script
//Sprinting with the default fpscontroller in Unity 3.0
var sprintSpeed : float = 15;
var defaultSpeed : float = 10;
//sets default run speed
function Start () {
GetComponent(CharacterMotor).movement.maxForwardSpeed = defaultSpeed;
}
//When the sprint button is pressed, change speed to sprint
function Update () {
if (Input.GetButtonDown("Sprint")){
GetComponent(CharacterMotor).movement.maxForwardSpeed = sprintSpeed;
}
//When the sprint button is let up, change back to walk speed
if (Input.GetButtonUp("Sprint")){
GetComponent(CharacterMotor).movement.maxForwardSpeed = defaultSpeed;
}
}
First Real Post
Also just a quick bio about me;
On the internet I go by many names: Mactinite, TheMackNT, Mactinite77, and Hunter, but my real name is actually Hunter. I am a high school student, class of 2012, I am CompTIA A+ Certified, I have taken it upon myself to learn programming in the game engine and development tool Unity. I will be programming in Unityscript, which is basically javascript in the Unity engine, but I'm assuming if you've found yourself here that you'll know what it is and you'll be learning a little bit from me, and possibly I will learn from you. If you're looking for handouts then I will be posting scripts, and links to great forums and resources I am a member of, or I get my learning materials from.
If you read all of this I want to say thanks!
If you thought tl;dr....
I said Hi my name is Hunter, Tutorials, Scripts, and Resources here. Also Computer help!
Thanks!
Youtube/ Short Introduction
Mactinite's Youtube
So I'm starting this to show some people what I learn as I learn it and to see and critique my development process.